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SEGA 4-Player Interface

Quartet Pinouts
Sega<Sun, May 1986

-----------------------------------------------------------
Component Side              |                   Solder Side
----------------------------+------------------------------
                    Gnd   1 | A   Gnd
                    Gnd   2 | B   Gnd
                    +5V   3 | C   +5V
                    +5V   4 | D   +5V
                   +12V   5 | E   +12V
           Coin Meter 1   6 | F   Coin Meter 2
                    N/C   7 | H   N/C
                P2 Down   8 | J   P4 Down
                  P2 Up   9 | K   P4 Up
               P2 Right  10 | L   P4 Right
                P2 Left  11 | M   P4 Left
               P2 Shoot  12 | N   P4 Shoot
                P2 Jump  13 | P   P4 Jump
                P2 Coin  14 | R   P4 Coin
             P2 Service  15 | S   P4 Service
                P3 Down  16 | T   P3 Shoot
                  P3 Up  17 | U   P3 Jump
               P3 Right  18 | V   P3 Coin
                P3 Left  19 | W   P3 Service
                P1 Down  20 | X   P1 Shoot
                  P1 Up  21 | Y   P1 Jump
               P1 Right  22 | Z   P1 Coin
                P1 Left  23 | a   P1 Service
                 Spkr +  24 | b   Spkr -
                   Red   25 | c   Green
                  Blue   26 | d   Neg. Comp. Sync
                   GND   27 | e   Gnd
                   GND   28 | f   Gnd
-----------------------------------------------------------

[Note: The Quartet cabinet look like a Gauntlet cabinet to me.]

Quartet consists of a 2 board set, the Main Board (837-5795) and
the ROM Board (837-5794 or 834-5794).  The main board may have
the number "171-5335" or "171-5336" on it.

Ther service buttons are used to give a credit but not register on
the coin meter.  They can be used to check for basic game
functionality.


Control Panel
=============

The control panel is laid out as follows:

   ---------------------------------------------
   |  B1 J1                             J4  B2 |
   |   B2                                  B1  }
   \                                           /
    \                                         /
     \         J2              J3            /
      \         B1 B2           B1 B2       /
       -------------------------------------

J1 = Joystick, Player 1 (Lee)
J2 = Joystick, Player 2 (Joe)
J3 = Joystick, Player 3 (Mary)
J4 = Joystick, Player 4 (Edgar?)

B1 = Jump/Start
B2 = Shoot


Test Mode
=========

To put the game into test mode, power off the game, turn SW#8 of
DIP SW2 on, and power the game back on.

In the test mode, if an error is found the test will stop after
identifying the error.

IC Test
-------
The first test is the IC Test.  If an IC is found to be defective,
the screen will display "BAD IC" followed by the defective IC number.

IC#   Location  Numbers    Function         Board
---   --------  -------    --------         -----
 1       4C     315-5141   Security Chip    Main Board (837-5975)
 2       4G     315-5194       "                 "
 3       8D     315-5144       "                 "
 4       8L     315-5202       "                 "
 5       8J     315-5193       "                 "
 6      20D     315-5149       "                 "
 7      19E     315-5108       "                 "
 8      24G     315-5143       "                 "
 9      23G     315-5147       "                 "
10      22G     315-5107       "                 "

11       1C     EPR-7473       "            ROM Board (834-5794)
12       2C     EPR-7475       "                 "
13       3C     EPR-7474       "                 "
14       4C     EPR-7476       "                 "
15       5C     EPR-7465       "                 "
16       6C     EPR-7466       "                 "
17       7C     EPR-7467   Obj                   "
18       8C     EPR-7468   Obj                   "
19       9C     EPR-7461   Fix                   "
20      10C     EPR-7462       "                 "
21      11C     EPR-7463       "                 "
22       1B     EPR-7464   Sound Prgrm           "
23       2B     EPR-7469   Obj                   "
24       3B     EPR-7470       "                 "
25       4B     EPR-7471       "                 "
26       5B     EPR-7472       "                 "
27       6B     EPR-7455A  Main Prgrm            "
28       7B     EPR-7465A      "                 "
29       8B     EPR-7457       "                 "
20       9B     EPR-7458A      "                 "
31      10B     EPR-7459A      "                 "
32      11B     EPR-7460       "                 "


Control Switches/CRT/Sound Test
-------------------------------

After the IC Test, the screen should look something like this:

-------------------------------------------------------------------------
|                                                                       |
| [1]         1P    2P    3P    4P                                      |
| Down                                                                  |
| Up                                                   [2] ROMS   GOOD  |
| Right                                                                 |
| Left                                                     RAMS   GOOD  |
| Shoot                                                                 |
| Jump                                                [3] SOUND & MUSIC |
| Coin                                                       NO.   1    |
| Service                                                               |
|                                                                       |
|     ========================================                          |
|     || C1  C2  C3  C4  C5  C6  C7  C8  C9 ||   <-- Color Bar          |
|     ========================================                          |
|                                                                       |
| DIP SW   1    2    3    4    5    6    7    8                         |
|    1     On   On   On   On   On   On   On   On   [4]                  |
|    2     Off  Off  Off  Off  Off  Off  Off  Off                       |
|                                                                       |
-------------------------------------------------------------------------

The color bar should display these colors:
  C1 = White
  C2 = Red
  C3 = Green
  C4 = Blue
  C5 = Yellow
  C6 = Light Blue
  C7 = Purple
  C8 = Grey
  C9 = Black

[1] The on-screen display of "ON" in the corresponding position for each
    of the 8 switches when pushed, signifies normal operation.
[2] Displays the results of testing in the IC test mode.
[3] By pushing any of the control switches, the sound test (see below)
    starts.
[4] The present setting of the DIP switches.

Hex #   Kind of Sound   Sound
-----   -------------   -----
 1      Voice           Five Four Three Two One
 2            "         Ready
 3            "         Start
 4            "         Game over
 5            "         Thank you
 6            "         Tokyo
 7            "         Japan
 8      Not Used
 9      Voice           Excited
0A            "         Game
0B            "         Quartet
0C            "         Sega
0D            "         Come on
0E            "         Tonight
0F            "         Let's try
10      Not Used
11      Voice           Oh!
12            "         Yeah!
13            "         Great!
14            "         World
15            "         Go
16            "         Edgar
17            "         Mary
18      Not Used
19      Voice           Joe
1A            "         Lee
1B            "         Attack!
1C            "         Left
1D            "         Right
1E            "         Destroy the boss
1F            "         Only a key opens the door
20            "         Open the door
21            "         Ouch!
22      Not Used
23      Not Used
24      Not Used
25      Not Used
26      Not Used
27      Not Used
28      Not Used
29      Not Used
2A      Voice           Waaa! (shriek)
2B      Not Used
2C      Voice           Woeee! (shriek)
2D            "         Ahhh! (shriek)
2E      Not Used
2F      Not Used
30      Voice           It's too difficult for me to understand!
31            "         Good for you
32            "         OK.  Nothing to get excited about.
33      Not Used
34      Voice           Hey! You beat me!
35            "         Drum
36      Not Used
37      Not Used
38      Not Used
39      Not Used
3A      Not Used
3B      Voice           Yaaa! (shriek)
3C            "         Ouch!
3D            "         Clapping

81      Effect 1        Capturing power-up goods
82      Effect 2        The player appears
83      Not Used
84      Not Used
85      Effect 3        Inserting coin
86      Effect 4        3rd player's shot III
87      Not Used
88      Not Used
89      Not Used
8A      Not Used
8B      Not Used
8C      Not Used
8D      Effect 8        Jumping
8E      Not Used
8F      Not Used
90      Not Used
91      Not Used
92      Effect 12       2nd player's shot I&II
93      Effect 13       1st player's shot IV
94      Effect 14       4th player's shot III
95      BGM 1
96      BGM 2
97      Effect 15       Door opening
98      Effect 16       2nd player's shot III
99      Effect 17       4th player's shot IV
9A      Effect 18       Damage 1 (downed)
9B      Effect 19       Damage 2 (downed)
9C      Not Used
9D      Effect 21       Catching the power ball
9E      Effect 22       Capturing the key
9F      BGM 3
A0      Effect 23       Becomes numb
A1      BGM 4
A2      BGM 5           Presentation ceremony
A3      Effect 24       When the power-up good's image appears
A4      BGM 6
A5      Effect 25       3rd player's shot I&II
A6      Effect 26       1st player's shot III
A7      Effect 27       Lightning
A8      Effect 28       Trampoline
A9      Effect 29       High whistle
AA      Effect 30       Low whistle
AB      BGM 7
AC      BGM 8
AD      BGM 9
AE      Effect 31       3rd player's shot IV
AF      Effect 32       4th player's shot I
B0      Effect 33       1st player's shot I&II
B1      Effect 34       2nd player's shot IV
B2      Effect 35       4th player's shot II

Note: BGM indicates "Background music"
Quartet Switch Settings
Sega<Sun, May 1986

                                   Quartet
                            Option Switch Settings

-----------------------------------------------------------------------------
                          DIP Switch No. 1 Settings
1   2   3   4   5   6   7   8    Option
-----------------------------------------------------------------------------
                                 Credits per Coin
                                 ----------------
Off Off Off Off                  1 Coin  1 Credit
On  Off Off Off                  1 Coin  2 Credits
Off On  Off Off                  1 Coin  3 Credits
On  On  Off Off                  1 Coin  4 Credits
Off Off On  Off                  1 Coin  5 Credits
On  Off On  Off                  1 Coin  6 Credits
Off On  On  Off                  2 Coins 1 Credit
On  On  On  Off                  3 Coins 1 Credit
Off Off Off On                   4 Coins 1 Credit
On  Off Off On                   2 Coins 3 Credits
Off On  Off On                   2 Coins 1 Credit
                                 4 Coins 2 Credits
                                 5 Coins 3 Credits
                                 6 Coins 4 Credits
On  On  Off On                   2 Coins 1 Credit
                                 4 Coins 3 Credits
Off Off On  On                   1 Coin  1 Credit
                                 2 Coins 2 Credits
                                 3 Coins 3 Credits
                                 4 Coins 4 Credits
                                 5 Coins 6 Credits
On  Off On  On                   1 Coin  1 Credit
                                 2 Coins 2 Credits
                                 3 Coins 3 Credits
                                 4 Coins 5 Credits
Off On  On  On                   1 Coin  1 Credit
                                 2 Coins 3 Credits
On  On  On  On                   1 Coin  1 Credit  (Should this be Free Play?)
-----------------------------------------------------------------------------
1   2   3   4   5   6   7   8    Option
-----------------------------------------------------------------------------

Note:  SW#5, SW#6, SW#7, and SW#8 should all be off.


-----------------------------------------------------------------------------
                          DIP Switch No. 2 Settings
1   2   3   4   5   6   7   8    Option
-----------------------------------------------------------------------------
                                  Attract Mode Sound
                                  ------------------
Off                               Off
On                                On

                                  1 Credit
                                  --------
    Off Off                       Power 1000
    On  Off                       Power 500
    Off On                        Power 2000
    On  On                        Power 9000

                                  Difficulty
                                  ----------
            Off Off               Medium
            On  Off               Easy
            Off On                Hard
            On  On                Hardest

                                  Insert Coin During Game
                                  -----------------------
                    Off           Power
                    On            Credit

                                  Free Play
                                  ---------
                        Off       Off
                        On        On

                                  Game Mode
                                  ---------
                            Off   Normal
                            On    Test
-----------------------------------------------------------------------------
1   2   3   4   5   6   7   8    Option
-----------------------------------------------------------------------------


 


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