SEGA 4-Player Interface
Quartet Pinouts
Sega<Sun, May 1986
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Component Side | Solder Side
----------------------------+------------------------------
Gnd 1 | A Gnd
Gnd 2 | B Gnd
+5V 3 | C +5V
+5V 4 | D +5V
+12V 5 | E +12V
Coin Meter 1 6 | F Coin Meter 2
N/C 7 | H N/C
P2 Down 8 | J P4 Down
P2 Up 9 | K P4 Up
P2 Right 10 | L P4 Right
P2 Left 11 | M P4 Left
P2 Shoot 12 | N P4 Shoot
P2 Jump 13 | P P4 Jump
P2 Coin 14 | R P4 Coin
P2 Service 15 | S P4 Service
P3 Down 16 | T P3 Shoot
P3 Up 17 | U P3 Jump
P3 Right 18 | V P3 Coin
P3 Left 19 | W P3 Service
P1 Down 20 | X P1 Shoot
P1 Up 21 | Y P1 Jump
P1 Right 22 | Z P1 Coin
P1 Left 23 | a P1 Service
Spkr + 24 | b Spkr -
Red 25 | c Green
Blue 26 | d Neg. Comp. Sync
GND 27 | e Gnd
GND 28 | f Gnd
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[Note: The Quartet cabinet look like a Gauntlet cabinet to me.]
Quartet consists of a 2 board set, the Main Board (837-5795) and
the ROM Board (837-5794 or 834-5794). The main board may have
the number "171-5335" or "171-5336" on it.
Ther service buttons are used to give a credit but not register on
the coin meter. They can be used to check for basic game
functionality.
Control Panel
=============
The control panel is laid out as follows:
---------------------------------------------
| B1 J1 J4 B2 |
| B2 B1 }
\ /
\ /
\ J2 J3 /
\ B1 B2 B1 B2 /
-------------------------------------
J1 = Joystick, Player 1 (Lee)
J2 = Joystick, Player 2 (Joe)
J3 = Joystick, Player 3 (Mary)
J4 = Joystick, Player 4 (Edgar?)
B1 = Jump/Start
B2 = Shoot
Test Mode
=========
To put the game into test mode, power off the game, turn SW#8 of
DIP SW2 on, and power the game back on.
In the test mode, if an error is found the test will stop after
identifying the error.
IC Test
-------
The first test is the IC Test. If an IC is found to be defective,
the screen will display "BAD IC" followed by the defective IC number.
IC# Location Numbers Function Board
--- -------- ------- -------- -----
1 4C 315-5141 Security Chip Main Board (837-5975)
2 4G 315-5194 " "
3 8D 315-5144 " "
4 8L 315-5202 " "
5 8J 315-5193 " "
6 20D 315-5149 " "
7 19E 315-5108 " "
8 24G 315-5143 " "
9 23G 315-5147 " "
10 22G 315-5107 " "
11 1C EPR-7473 " ROM Board (834-5794)
12 2C EPR-7475 " "
13 3C EPR-7474 " "
14 4C EPR-7476 " "
15 5C EPR-7465 " "
16 6C EPR-7466 " "
17 7C EPR-7467 Obj "
18 8C EPR-7468 Obj "
19 9C EPR-7461 Fix "
20 10C EPR-7462 " "
21 11C EPR-7463 " "
22 1B EPR-7464 Sound Prgrm "
23 2B EPR-7469 Obj "
24 3B EPR-7470 " "
25 4B EPR-7471 " "
26 5B EPR-7472 " "
27 6B EPR-7455A Main Prgrm "
28 7B EPR-7465A " "
29 8B EPR-7457 " "
20 9B EPR-7458A " "
31 10B EPR-7459A " "
32 11B EPR-7460 " "
Control Switches/CRT/Sound Test
-------------------------------
After the IC Test, the screen should look something like this:
-------------------------------------------------------------------------
| |
| [1] 1P 2P 3P 4P |
| Down |
| Up [2] ROMS GOOD |
| Right |
| Left RAMS GOOD |
| Shoot |
| Jump [3] SOUND & MUSIC |
| Coin NO. 1 |
| Service |
| |
| ======================================== |
| || C1 C2 C3 C4 C5 C6 C7 C8 C9 || <-- Color Bar |
| ======================================== |
| |
| DIP SW 1 2 3 4 5 6 7 8 |
| 1 On On On On On On On On [4] |
| 2 Off Off Off Off Off Off Off Off |
| |
-------------------------------------------------------------------------
The color bar should display these colors:
C1 = White
C2 = Red
C3 = Green
C4 = Blue
C5 = Yellow
C6 = Light Blue
C7 = Purple
C8 = Grey
C9 = Black
[1] The on-screen display of "ON" in the corresponding position for each
of the 8 switches when pushed, signifies normal operation.
[2] Displays the results of testing in the IC test mode.
[3] By pushing any of the control switches, the sound test (see below)
starts.
[4] The present setting of the DIP switches.
Hex # Kind of Sound Sound
----- ------------- -----
1 Voice Five Four Three Two One
2 " Ready
3 " Start
4 " Game over
5 " Thank you
6 " Tokyo
7 " Japan
8 Not Used
9 Voice Excited
0A " Game
0B " Quartet
0C " Sega
0D " Come on
0E " Tonight
0F " Let's try
10 Not Used
11 Voice Oh!
12 " Yeah!
13 " Great!
14 " World
15 " Go
16 " Edgar
17 " Mary
18 Not Used
19 Voice Joe
1A " Lee
1B " Attack!
1C " Left
1D " Right
1E " Destroy the boss
1F " Only a key opens the door
20 " Open the door
21 " Ouch!
22 Not Used
23 Not Used
24 Not Used
25 Not Used
26 Not Used
27 Not Used
28 Not Used
29 Not Used
2A Voice Waaa! (shriek)
2B Not Used
2C Voice Woeee! (shriek)
2D " Ahhh! (shriek)
2E Not Used
2F Not Used
30 Voice It's too difficult for me to understand!
31 " Good for you
32 " OK. Nothing to get excited about.
33 Not Used
34 Voice Hey! You beat me!
35 " Drum
36 Not Used
37 Not Used
38 Not Used
39 Not Used
3A Not Used
3B Voice Yaaa! (shriek)
3C " Ouch!
3D " Clapping
81 Effect 1 Capturing power-up goods
82 Effect 2 The player appears
83 Not Used
84 Not Used
85 Effect 3 Inserting coin
86 Effect 4 3rd player's shot III
87 Not Used
88 Not Used
89 Not Used
8A Not Used
8B Not Used
8C Not Used
8D Effect 8 Jumping
8E Not Used
8F Not Used
90 Not Used
91 Not Used
92 Effect 12 2nd player's shot I&II
93 Effect 13 1st player's shot IV
94 Effect 14 4th player's shot III
95 BGM 1
96 BGM 2
97 Effect 15 Door opening
98 Effect 16 2nd player's shot III
99 Effect 17 4th player's shot IV
9A Effect 18 Damage 1 (downed)
9B Effect 19 Damage 2 (downed)
9C Not Used
9D Effect 21 Catching the power ball
9E Effect 22 Capturing the key
9F BGM 3
A0 Effect 23 Becomes numb
A1 BGM 4
A2 BGM 5 Presentation ceremony
A3 Effect 24 When the power-up good's image appears
A4 BGM 6
A5 Effect 25 3rd player's shot I&II
A6 Effect 26 1st player's shot III
A7 Effect 27 Lightning
A8 Effect 28 Trampoline
A9 Effect 29 High whistle
AA Effect 30 Low whistle
AB BGM 7
AC BGM 8
AD BGM 9
AE Effect 31 3rd player's shot IV
AF Effect 32 4th player's shot I
B0 Effect 33 1st player's shot I&II
B1 Effect 34 2nd player's shot IV
B2 Effect 35 4th player's shot II
Note: BGM indicates "Background music"
Quartet Switch Settings
Sega<Sun, May 1986
Quartet
Option Switch Settings
-----------------------------------------------------------------------------
DIP Switch No. 1 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Credits per Coin
----------------
Off Off Off Off 1 Coin 1 Credit
On Off Off Off 1 Coin 2 Credits
Off On Off Off 1 Coin 3 Credits
On On Off Off 1 Coin 4 Credits
Off Off On Off 1 Coin 5 Credits
On Off On Off 1 Coin 6 Credits
Off On On Off 2 Coins 1 Credit
On On On Off 3 Coins 1 Credit
Off Off Off On 4 Coins 1 Credit
On Off Off On 2 Coins 3 Credits
Off On Off On 2 Coins 1 Credit
4 Coins 2 Credits
5 Coins 3 Credits
6 Coins 4 Credits
On On Off On 2 Coins 1 Credit
4 Coins 3 Credits
Off Off On On 1 Coin 1 Credit
2 Coins 2 Credits
3 Coins 3 Credits
4 Coins 4 Credits
5 Coins 6 Credits
On Off On On 1 Coin 1 Credit
2 Coins 2 Credits
3 Coins 3 Credits
4 Coins 5 Credits
Off On On On 1 Coin 1 Credit
2 Coins 3 Credits
On On On On 1 Coin 1 Credit (Should this be Free Play?)
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1 2 3 4 5 6 7 8 Option
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Note: SW#5, SW#6, SW#7, and SW#8 should all be off.
-----------------------------------------------------------------------------
DIP Switch No. 2 Settings
1 2 3 4 5 6 7 8 Option
-----------------------------------------------------------------------------
Attract Mode Sound
------------------
Off Off
On On
1 Credit
--------
Off Off Power 1000
On Off Power 500
Off On Power 2000
On On Power 9000
Difficulty
----------
Off Off Medium
On Off Easy
Off On Hard
On On Hardest
Insert Coin During Game
-----------------------
Off Power
On Credit
Free Play
---------
Off Off
On On
Game Mode
---------
Off Normal
On Test
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1 2 3 4 5 6 7 8 Option
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