Old Taito 3 board set
=====================
These pinouts are not 100% complete, but there is enough info for an
upright JAMMA conversion. There is an upright/cocktail pin
somewhere and 2P left/right/fire buttons are still unidentified.
The HALT pin was the one that had me going for a while. I couldn't
get the game to run at all outside the cocktail harness until I wired
this sucker low.
Lunar Rescue ('80)
Space Invaders (late '70s)
Solder Sound Board Parts
=============================================
GND | A | 1 | GND
GND | B | 2 | GND
GND | C | 3 | GND
Speaker | D | 4 | Speaker
+12V | E | 5 | +12V
KEY | F | 6 | KEY
(audio amp?) +18V | H | 7 | Not Used (tied to H?)
(for audio amp) GND | J | 8 | GND (for audio amp)
+5V | K | 9 | +5V
Not Used | L | 10| Halt (tie low to run)
Video Gnd? | M | 11| Reset
2P Start | N | 12| Slam
1P Start | P | 13| Coin
1P Right | R | 14| 1P Fire
1P Left | S | 15| Red
Blue | T | 16| P2 Right (cocktail)
Green | U | 17| P2 Left (cocktail)
Csync | V | 18| P2 Fire
Csync is "standard" JAMMA-like active low sync.
Solder ROM Board Parts
=============================================
+5V | A | 1 | +5V
+5V | B | 2 | +5V
+12V | C | 3 | +12V
+12V | D | 4 | +12V
-5V | E | 5 | -5V
(not used?) +15V | F | 6 | +15V (not used?)
KEY | H | 7 | KEY
N/C | J | 8 | ?
N/C | K | 9 | ?
N/C | L | 10| ?
N/C | M | 11| ?
N/C | N | 12| ?
N/C | P | 13| ?
GND | R | 14| GND
GND | S | 15| GND
GND | T | 16| GND
GND | U | 17| GND
N/C | V | 18| ?
The +15V pins don't appear to be used on either of my board sets
(Lunar Rescue or Space Invaders) and the game does work without
them wired to anything.
Regards, John.
* John Keay ! Texas Instruments Ltd. *
* keay@tiuk.ti.com ! Bedford, U.K. *
* Disclaimer: All opinions expressed herein are personal. etc etc *
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