Rampart
Atari 1991
typed up by: Ray Ghanbari <ray@mayo.edu>
Thanks to Rick Kennedy <rickk@coil.com> of Great Games Plus, Inc. for providing me a copy of the wiring schematics
Notes:
* There are 2 versions of Rampart:
- 2 player version that is straight JAMMA and uses
joysticks to move pieces
- 3 player version that uses trackballs to move pieces.
* Both version have all options set from the test screen
* In chatting with folks, game play of the 3 player version is much nicer
than the 2 player version (game rocks, BTW)
* I believe that the Rotate buttons double as start buttons for the
3 player version
* The following pinouts are for the 3 player version
Solder Side | Parts Side
________________________________|___________________________________
GND | A | 1 | GND
----------------------------|---|---|-------------------------------
GND | B | 2 | GND
----------------------------|---|---|-------------------------------
+5 | C | 3 | +5
----------------------------|---|---|-------------------------------
+5 | D | 4 | +5
----------------------------|---|---|-------------------------------
-5 | E | 5 | -5
----------------------------|---|---|-------------------------------
+12 | F | 6 | +12
----------------------------|---|---|-------------------------------
- KEY - | H | 7 | - KEY -
----------------------------|---|---|-------------------------------
Coin Counter # 2 | J | 8 | Coin Counter # 1
----------------------------|---|---|-------------------------------
Lock Out Coil # 2 | K | 9 | Lock Out Coin # 2
----------------------------|---|---|-------------------------------
Speaker (-) | L | 10| Speaker (+)
----------------------------|---|---|-------------------------------
| M | 11|
----------------------------|---|---|-------------------------------
Video Green | N | 12| Video Red
----------------------------|---|---|-------------------------------
Video Sync | P | 13| Video Blue
----------------------------|---|---|-------------------------------
Service Switch | R | 14| Video GND
----------------------------|---|---|-------------------------------
Tilt Switch | S | 15| Test Switch
----------------------------|---|---|-------------------------------
Coin Switch # 2 | T | 16| Coin Switch # 1
----------------------------|---|---|-------------------------------
C Rotate | U | 17| L Rotate
----------------------------|---|---|-------------------------------
C X Dir | V | 18| L X Dir
----------------------------|---|---|-------------------------------
C X Clk | W | 19| L X Clk
----------------------------|---|---|-------------------------------
C Y Dir | X | 20| L Y Dir
----------------------------|---|---|-------------------------------
C Y Clk | Y | 21| L Y Clk
----------------------------|---|---|-------------------------------
C Fire | Z | 22| L Fire
----------------------------|---|---|-------------------------------
R Fire | a | 23| R Rotate
----------------------------|---|---|-------------------------------
Spare | b | 24| Spare
----------------------------|---|---|-------------------------------
R X Dir | c | 25| R Y Dir
----------------------------|---|---|-------------------------------
R X Clk | d | 26| R Y Clk
----------------------------|---|---|-------------------------------
GND | e | 27| GND
----------------------------|---|---|-------------------------------
GND | f | 28| GND
--------------------------------------------------------------------
For reference, Rampart uses the following pinouts to a standard Wico-style trackball:
1 Gnd
2 +5V DC
3 X Clock
4 X Direction
5 Y Direction
6 Y Clock
If you wire up a trackball and find that one of the directions is reversed, swap the Clock and Direction leads
|