NARC
Williams 1988
typed up by: Brian Johnson <bljohn2@uswest.com>
Ray Ghanbari <ray@mayo.edu>
Note: Requires Medium-Res Monitor (won't work with standard arcade monitor)
2 player game. Each player with the following control configuration:
|B| Start
/---\ |B| Jump
| J | |B| Fire |B| Croutch
\---/
|B| Rocket Bomb
J == 8 way joystick
B == Button
All configuration parameters are set via the self-test screen (no dip switches)
Board and connector layout:
+-----------------------+
| | ROM Board
| |
| 2J3 x|
| x|
| x|
| 2P2 2P1 |
+--||||||||---||||||||--+
+-----------------+ +--||||||||---||||||||--+
| 10J1 x|---ribbon---|x 1J9 1J10 x|
| x|----cable---|x 1J8 1J1 x| CPU Board
| | | |
| Sound Board | | x|
| | |x 1J7 1J2 x|
| | |x |
| | |x x|
| 10J2 x| | 1J4 1J3 x|
| x| +----------||||||||-----+
| x| +------||||||||-----+
| x| | 3P4 3J1 x|
|10J5 10J4 10J3 | |x 3J6 x| Interface Board
| xx xxxx xxxxx | |x |
+-----------------+ |x 3J2 x|
| x|
| 3J5 3J4 3J3 x|
| xxxx xxxx xxxx |
+-------------------+
xxx == connectors, labeled and referenced below
||| == inter-board connectors
Pinouts (partially incomplete)
CPU BOARD INTERFACE BOARD INTERFACE BOARD (continued)
1J1 3J1 3J6 (Coin and Diagnostics, see B)
--- --- ---
1 +5 1 +5 1 NC
2 +5 2 +5 2 ? (WHT/GRY)
3 +5 3 Key 3 ? (BLU)
4 +5 4 GND 4 ? (GRN)
5 GND 5 ? (WHT/VIO)
6 Key 3J2 6 ? (WHT/GRN)
7 GND --- 7 ? (YEL/WHT)
8 GND 1 NC 8 ? (WHT/BLU)
9 GND 2 NC 9 Key
3 NC 10 ? (GRN/BRN)
1J2 4 NC
--- 5 Key
1 +BAT.Vin 6 Memory Protect SOUND BOARD
2 GND 7 to 10J2 pin 1
3 GND 8 P2 Start 10J1
4 Key 9 P1 Start ----
5 Coin Door 10 NC (Connects to 1J8
on CPU board)
1J3 (see Note A) 3J3
--- --- 10J2
1 Video Red 1 P2 Rocket ----
2 Video Green 2 P2 Jump 1 to 3J2 pin 7
3 Video Blue 3 P2 Fire 2 Key
4 Video GND 4 P2 Crouch 3 to 3J5 pin 9
5 Vertical 5 P2 Right 4 to 3J5 pin 8
6 Horizontal 6 P2 Left 5 to 3J5 pin 7
7 Composite Sync 7 Key 6 to 3J5 pin 5
8 P2 Down 7 to 3J5 pin 4
1J7 (Not used) 9 P2 Up 8 to 3J5 pin 3
--- 10 GND 9 to 3J5 pin 2
1 NC 10 to 3J5 pin 1
2 Key 3J4
3 NC --- 10J3
4 -LINT2 1 1P Rocket ----
5 -EXT.INT 2 1P Jump 1 +5
6 SND15 3 1P Fire 2 GND
7 SND14 4 1P Crouch 3 -12 VDC (unreg) (-5 might work)
8 SND13 5 1P Right 4 Key
9 SND12 6 1P Left 5 +12 VDC (unreg)
10 GND 7 1P Down 6 +12 VDC (unreg)
8 Key 7 GND
1J8 9 1P Up 8 GND
--- 10 GND 9 NC
(Connects to 10J1
on sound board) 3J5 10J4
--- ----
1 to 10J2 pin 10 1 Right Speaker +
ROM BOARD 2 to 10J2 pin 9 2 Left Speaker +
3 to 10J2 pin 8 3 Audio Return
2J3 4 to 10J2 pin 7 4 GND
--- 5 to 10J2 pin 6 5 Key
1 +5 6 Key 6 GND
2 +5 7 to 10J2 pin 5 7 GND
3 +5 8 to 10J2 pin 4
4 +5 9 to 10J2 pin 3 10J5
5 GND 10 NC ----
6 Key 1 to edge of volume control
7 GND 2 to wiper on volume control
8 GND 3 Key
9 GND 4 to other edge of volume control
Note A:
Jumper W1 on the CPU board inverts the polarity of H Sync, V Sync, and Comp Sync
Note B:
No information in docs about how coin door is wired up. Mention is made of 3 different diagnostic switches, with ADVANCE being used to put the game into self-test, and to advance within a test screen. If someone has a NARC and can trace down these wires, please e-mail so we can update the pinout.
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