Kangaroo
Option Switch Settings and Self-Test
Options are preset at the factory and shown by the * symbols.
To verify option switch settings, power the game off then on again.
Set the self-test switch to ON and verify the settings on the
self-test screen. Then set the self-test switch to OFF.
The table below contains the switch settings for options relating to
the number of Kangaroo lives, game difficulty, bonus and price
options. The switches are on the CPU PCB to the right of IC42
and are accessible when the PCB is mounted in place.
The coin mechanism(s) is a device on the inside of the coin door
that inspects the coin to determine of the correct coin has been inserted.
After this inspection, the mechanism either accepts the coin or
rejects it.
Settings of 8-Toggle Switch on
Kangaroo CPU PCB Option
1 2 3 4 5 6 7 8
0 3 Kangaroo Lives *
1 5 Kangaroo Lives
0 Easy game difficulty *
1 Hard game difficulty
0 0 No Bonus Kangaroos
1 0 Bonus Kangaroo at 10k
0 1 Bonus Kangaroo at 10k, 30k, and every 30k after
1 1 Bonus Kangaroo at 10k, 40k, and every 40k after
Left Coin Mechanism Right Coin Mechanism
Games with one counter Games with two counters
0 0 0 0 1 coin for 1 credit 1 coin for 1 credit *
1 0 0 0 2 coins for 1 credit 2 coins for 1 credit
0 1 0 0 1 coin for 1 credit 1 coin for 3 credits
1 1 0 0 1 coin for 1 credit 1 coin for 2 credits
0 0 1 0 1 coin for 1 credit 1 coin for 3 credits
1 0 1 0 1 coin for 1 credit 1 coin for 4 credits
0 1 1 0 1 coin for 1 credit 1 coin for 5 credits
1 1 1 0 1 coin for 1 credit 1 coin for 6 credits
0 0 0 1 1 coin for 2 credits 1 coin for 2 credits
1 0 0 1 1 coin for 2 credits 1 coin for 4 credits
0 1 0 1 1 coin for 2 credits 1 coin for 5 credits
1 1 0 1 1 coin for 2 credits 1 coin for 10 credits
0 0 1 1 1 coin for 2 credits 1 coin for 11 credits
1 0 1 1 1 coin for 2 credits 1 coin for 12 credits
0 1 1 1 1 coin for 2 credits 1 coin for 6 credits
1 1 1 1 Free play Free play
Self-Test Procedure
To perform the self-test procedure, set the self-test switch to ON or
simultaneously power the game ON and press the service switch. To end
the self-test, set the self test switch to OFF. (The Service Switch is
a round button on the upper right corner CPU board to the left of the
dip switches. FWIW, It looks like the Test Switch grounds the test
signal from CPU board pin J to the ground pin V)
NOTE: This procedure does not test the coin door lockout coils. If the
Self-Test passes, but the lockout coils do not energize when power is
applied to the game, suspect the lockout coil wiring, coin door
harness, game PCB harness, or transistor TR3 (for the Ireland-Built
cabinet check TR3 and TR4) and related circuitry of the CPU PCB.
Self-Test Screen 1
ROM FAILURE is indicated on the screen by the words ERROR ROM- and a
number (for a ROM failure on the CPU PCB), or the words ERROR ROM V-
and a number (for a failure on the Video PCB). The following lists the
ROM chips and their locations.
Bad ROM Chip Location
Screen Display CPU PCB
ROM-0 * IC7
ROM-1 IC8
ROM-2 IC9
ROM-3 IC10
ROM-4 IC16
ROM-5 * IC17
ROM-8 * IC24
ROM-12 * IC28
Video PCB
ROM V-0 IC76
ROM V-1 IC52
ROM V-2 IC77
ROM V-3 IC53
* Does not display on the screen if defective
RAM FAILURE is indicated by a blank screen or by garbage displayed on
the screen for a defective RAM at IC5 or IC6 on the CPU PCB. Make sure
that ROM-0 and ROM-5 are good on the CPU PCB. In addition, inspect the
dynamic RAM on the Video PCB at locations IC55-62, 66-73, 79-86 or
93-100. Troubleshoot using the game schematics and the CAT Box (using
a Z80 interface) or a bus controller to locate the failing RAM.
SWITCH FAILURE is indicated by the proper 0 or 1 not changing on the
screen when the switch is activated.
SOUND FAILURE is indicated by no sound. Check the volume control
levels on the utility panel and on the CPU PCB at VR2. Troubleshoot
the following sound circuitry on the CPU PCB: G.I. sound chip at IC50,
ROM 8 at IC24, Z80 Microprocessor at IC34, RAMs at IC32 or 33, or
audio amplifier at IC61.
To go to screen 2, push the 1-player start and either PUNCH switch at
the same time.
Self-Test Screen 2
A white crosshatch pattern with white dots centered in each square
appears on the screen. (The grid is enclosed by a red rectangle.) The
center part of each side of the red rectangle should be 1/4 inch
behind the bezel, out of view. Use this pattern for convergence and
white balance.
--
7/// Stephen Ryner, Jr.
TLT "Keep Pedaling!" When cryptography is outlawed,
- rynersw@indiana.edu bayl bhgynjf jvyy unir cevinpl.
From holcomb@cray-ymp.acm.stuorg.vt.edu Fri Jan 13 10:04:25 1995
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From: David Holcomb <holcomb@cray-ymp.acm.stuorg.vt.edu>
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To: holcomb@halcyon.com
Subject: (fwd) Re: Kangaroo Switch Settings & Self-Test
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From: "Stephen Ryner Jr." <rynersw@cs.indiana.edu>
Subject: Re: Kangaroo Switch Settings & Self-Test
Message-ID: <1995Jan12.165816.26877@news.cs.indiana.edu>
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I found some more detailed information on the self test screen,
including a couple of cute features such as the sound test
and the edge connector settings.
--
KANGAROO
Option Switch Settings and Self-Test
Options are preset at the factory and shown by the * symbols.
To verify option switch settings, power the game off then on again.
Set the self-test switch to ON and verify the settings on the
self-test screen. Then set the self-test switch to OFF.
The table below contains the switch settings for options relating to
the number of Kangaroo lives, game difficulty, bonus and price
options. The switches are on the CPU PCB to the right of IC42
and are accessible when the PCB is mounted in place.
(Switches are ON (1) when the are up, OFF (0) when down.)
The coin mechanism(s) is a device on the inside of the coin door
that inspects the coin to determine of the correct coin has been inserted.
After this inspection, the mechanism either accepts the coin or
rejects it.
SETTINGS of 8-Toggle Switch on
Kangaroo CPU PCB Option
----------------------------- -----------------------------------------------
1 2 3 4 5 6 7 8
0 3 Kangaroo Lives *
1 5 Kangaroo Lives
0 Easy game difficulty *
1 Hard game difficulty
0 0 No Bonus Kangaroos
1 0 Bonus Kangaroo at 10k
0 1 Bonus Kangaroo at 10k, 30k, and every 30k after
1 1 Bonus Kangaroo at 10k, 40k, and every 40k after
Left Coin Mechanism Right Coin Mechanism
Games with one counter Games with two counters
0 0 0 0 1 coin for 1 credit 1 coin for 1 credit *
1 0 0 0 2 coins for 1 credit 2 coins for 1 credit
0 1 0 0 1 coin for 1 credit 1 coin for 3 credits
1 1 0 0 1 coin for 1 credit 1 coin for 2 credits
0 0 1 0 1 coin for 1 credit 1 coin for 3 credits
1 0 1 0 1 coin for 1 credit 1 coin for 4 credits
0 1 1 0 1 coin for 1 credit 1 coin for 5 credits
1 1 1 0 1 coin for 1 credit 1 coin for 6 credits
0 0 0 1 1 coin for 2 credits 1 coin for 2 credits
1 0 0 1 1 coin for 2 credits 1 coin for 4 credits
0 1 0 1 1 coin for 2 credits 1 coin for 5 credits
1 1 0 1 1 coin for 2 credits 1 coin for 10 credits
0 0 1 1 1 coin for 2 credits 1 coin for 11 credits
1 0 1 1 1 coin for 2 credits 1 coin for 12 credits
0 1 1 1 1 coin for 2 credits 1 coin for 6 credits
1 1 1 1 Free play Free play
* indicates the Manufacturer's recommended settings
SELF-TEST PROCEDURE
To perform the self-test procedure, set the self-test switch to ON or
simultaneously power the game ON and press the service switch. To end
the self-test, set the self test switch to OFF. (The Service Switch is
a round button on the upper right corner CPU board to the left of the
dip switches. FWIW, It looks like the Test Switch grounds the test
signal from CPU board pin J to the ground pin V)
NOTE: This procedure does not test the coin door lockout coils. If the
Self-Test passes, but the lockout coils do not energize when power is
applied to the game, suspect the lockout coil wiring, coin door
harness, game PCB harness, or transistor TR3 (for the Ireland-Built
cabinet check TR3 and TR4) and related circuitry of the CPU PCB.
SELF-TEST SCREEN 1
When the self-test switch is set to ON, the screen shows the self-test
display. The ROMs and RAMs are tested at this time.
The Self-Test screen looks like this (comments are in lower case).
cocktail only
punch joystick
0
0 0 * 0
0
color **** **** **** **** **** **** ****
adjustment **** **** **** **** **** **** ****
chart **** **** **** **** **** **** ****
**** **** **** **** **** **** ****
edge connector settings (see below)
switch DIP 1 2 3 4 5 6 7 8 3A 3B 4A 8A
settings
0 0 0 1 0 0 0 0 1 0 1 1
service S 0 C1 C2
right & left
player 1 1 0 1 0 0 coin mechs
start
player 2 2 0 1 * 0 0 SOUND sound test
start
0 2
joystick punch
player one, or upright
The COLORS from left to right are BLUE, GREEN, LT. BLUE, RED, VIOLET,
YELLOW, and WHITE.
Activate all SWITCHES on the control panel, coin mechanisms, and
the service switch (located on the upper right of the CPU board
to the right of the DIP switches). The test changes 0 to 1 as the
switch is activated.
SWITCH FAILURE is indicated by the proper 0 or 1 not changing on the
screen when the switch is activated.
(Kangaroo requires an eight-way JOYSTICK, which signals diagonal
movements by allowing two adjecent switches to close at once.)
Push the joystick(s) diagonally up and to the left. For proper
game operation, both the top and left switches MUST close at the
same time, and the top and left 0s should each become 1 (as shown
above). Push the joystick diagonally and to the right, repeating
the same procedure. Both the top and right switches should close,
changing the corresponding 0s to 1s on the screen.
The EDGE CONNECTOR SETTINGS represent harness connections on the CPU PCB.
1 means the pin is shorted to ground in the harness
0 means there is no connection in the harness.
Screen Pin on CPU
Shows Harness Connector
3A C
3B 3
4A D
8A J
NOTE 8A is a zero if you enter self-test mode by pressing
the service switch on the CPU PCB (while turning the
machine on, as opposed to using the test switch on
the utility panel.)
ROM FAILURE is indicated on the screen by the words ERROR ROM- and a
number (for a ROM failure on the CPU PCB), or the words ERROR ROM V-
and a number (for a failure on the Video PCB). The following lists the
ROM chips and their locations.
Bad ROM Chip Location
Screen Display CPU PCB
ROM-0 * IC7
ROM-1 IC8
ROM-2 IC9
ROM-3 IC10
ROM-4 IC16
ROM-5 * IC17
ROM-8 * IC24
ROM-12 * IC28
Video PCB
ROM V-0 IC76
ROM V-1 IC52
ROM V-2 IC77
ROM V-3 IC53
* Does not display on the screen if defective
RAM FAILURE is indicated by a blank screen or by garbage displayed on
the screen for a defective RAM at IC5 or IC6 on the CPU PCB. Make sure
that ROM-0 and ROM-5 are good on the CPU PCB. In addition, inspect the
dynamic RAM on the Video PCB at locations IC55-62, 66-73, 79-86 or
93-100. Troubleshoot using the game schematics and the CAT Box (using
a Z80 interface) or a bus controller to locate the failing RAM.
To test the SOUND, simultaneously press the Player 1 and Player 2 start
switches. Game sounds are produced and incremented automatically from SOUND 1
through SOUND J.
Game Sounds:
SOUND 1 Game meoldy
SOUND 2 Kangaroo jumping
SOUND 3 Kangaroo punching
SOUND 4 Kangaroo falling
SOUND 5 Kangaroo dying
SOUND 6 Apple falling
SOUND 7 Kangaroo punching and apple or gorilla
SOUND 8 Bonus Kangaroo awarded
SOUND 9 Begin new level
SOUND A Monkey dying
SOUND B Kangaroo getting fruit
SOUND C End of level
SOUND D Bell ringing
SOUND E Monkey column decreasing by one monkey
SOUND F Gorilla taking Kangaroo's gloves
SOUND G Kangaroo crouching
SOUND H Apples falling from broken branch
SOUND I Kangaroo climbing ladder
SOUND J Kangaroo hopping
SOUND FAILURE is indicated by no sound. Check the volume control
levels on the utility panel and on the CPU PCB at VR2. Troubleshoot
the following sound circuitry on the CPU PCB: G.I. sound chip at IC50,
ROM 8 at IC24, Z80 Microprocessor at IC34, RAMs at IC32 or 33, or
audio amplifier at IC61.
To go to screen 2, push the 1-player start and either PUNCH switch at
the same time.
SELF-TEST SCREEN 2
A white crosshatch pattern with white dots centered in each square
appears on the screen. (The grid is enclosed by a red rectangle.) The
center part of each side of the red rectangle should be 1/4 inch
behind the bezel, out of view. Use this pattern for convergence and
white balance.
--
7/// Stephen Ryner, Jr.
TLT "Keep Pedaling!" When cryptography is outlawed,
- rynersw@indiana.edu bayl bhgynjf jvyy unir cevinpl.
|