HYPER OLYMPIC (Konami)
Dip Switch 1
1. Coin 1 SW SET 2. Coin 2 SW SET
4 3 2 1 coin play 8 7 6 5 coin play
OFF OFF OFF OFF 1 1 OFF OFF OFF OFF 1 1
OFF ON 1 2 OFF ON 1 2
ON OFF 1 3 ON OFF 1 3
ON ON 1 4 ON ON 1 4
OFF ON OFF OFF 1 5 OFF ON OFF OFF 1 5
OFF ON 1 6 OFF ON 1 6
ON OFF 1 7 ON OFF 1 7
ON ON 2 1 ON ON 2 1
ON OFF OFF OFF 2 3 ON OFF OFF OFF 2 3
OFF ON 2 5 OFF ON 2 5
ON OFF 3 1 ON OFF 3 1
ON ON 3 2 ON ON 3 2
ON ON OFF OFF 3 4 ON ON OFF OFF 3 4
OFF ON 4 1 OFF ON 4 1
ON OFF 4 3 ON OFF 4 3
ON ON FREE PLAY ON ON INVALIDITY
Dip Switch 2
OFF ON OFF ON
1 [] 1 Athlete given 2 Athletes given
2 [] No extended round permitted Extended round permitted
3 [] Table Type Up-Right Type
Enabled 4 control sets Enabled 2 control sets
4 [] No bonus player First at 100.000
Every at 100.000
5 [] Effect at Power ON Effect on Power ON
Data remained All data initialized
6 [] OFF ON OFF ON
Easy Normal Difficult very difficult
7 [] OFF OFF ON ON
8 [] At attractive mode, no music At attractive mode, sounds
(default)
PLAY INSTRUCTIONS
for DUNNO-WHAT-TO-DO-WITH-TWO-BUTTONS-TWITS and those who'd
simply like to remember hurting fingertips or cracking,
flying and breaking keyboards (remember 'Decathlon' ? :-).
* Tap [RUN], and the player will run.
* Push [JUMP], and the player will jump or throw.
* Keep pressing [JUMP], and the angle will go higher.
* The game will be over if you cannot reach QUALIFY.
1) 100m DASH
* You will be disqualified by flying 3 times.
* Keep tapping [RUN] !
2) LONG JUMP
* Tap [RUN], and then push [JUMP].
* The angle is determinded by how long you press [JUMP].
3) JAVELIN THROW
* Accelerate the player with [RUN]
* Press [JUMP] and release it at the desired angle.
4) 100m HURDLE
* Keep tapping [RUN] and then push [JUMP], and the player will jump.
5) HAMMER THROW
* Push [RUN] and start!
* Press [JUMP] at the right moment, and release
it at the desired angle.
6) HIGH JUMP
* Push [RUN] once and start.
* FOUL is limited to 3 times.
* Only in HIGH JUMP, you can change the angle by
pushing [JUMP] as often as you like.
"For more exiting play, for more excellent income:
(3) KEY SWITCHES are required to have the following characteristics.
o Capability of quick repetition
o Light key touch
o Safety for fingertips
o Long Life
o Clicking sound which makes the game more exciting."
*grin*
have fun, Martin Hobt (Fido: 2:2437/310.0 [/ mjh@mmsb.harz.de])
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