From: rik@metronet.com (RiK)
Subject: DIP Switch settings for Cliffhanger.
Date: 18 May 1995 05:08:48 GMT
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Cliff Hanger DIP switch settings
(Rev A6) [rik@metronet.com]
* denotes factory setting
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ADJUSTMENTS
Move Switches
Diff. 7 6 5 4
----- ------------------
1 OFF OFF OFF OFF EASIEST
2 OFF OFF OFF ON
3 OFF OFF ON OFF
4 OFF OFF ON ON
5 OFF ON OFF OFF *
6 OFF ON OFF ON
7 OFF ON ON OFF
8 OFF ON ON ON
9 ON OFF OFF OFF
10 ON OFF OFF ON
11 ON OFF ON OFF
12 ON OFF ON ON
13 ON ON OFF OFF
14 ON ON OFF ON
15 ON ON ON OFF
16 ON ON ON ON
This setting determines the difficulty of the
moves in the game by opening or closing the
"WINDOW" that these can be made in.
SERVICE
MODE INDEX DIP Sw. 12
------------------------------
YES ON
NO OFF *
SWITCH TEST DIP Sw. 13
------------------------------
YES ON
NO OFF *
FREE PLAY DIP Sw. 14
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YES ON
NO OFF *
PLAYER IMMORTALITY DIP Sw. 15
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YES ON
NO OFF *
Used for test purposes. In this mode,
your player is never destroyed.
ATTRACT MODE
SOUND OFF DIP Sw. 17
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SOUND ON SWITCH OFF *
SOUND OFF SWITCH ON
PLAY SHORT DIP Sw. 18
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YES ON *
NO OFF
Plays shorter scenes. Removes parts
of some scenes where no action appears.
Suggest when game first set on location
this switch be set at OFF so that
entire scene appears.
BUY IN FEATURE DIP Sw. 19
------------------------------
YES ON *
NO OFF
Allows player to continue game where
left off for 1 credit (usually 50 cents)
# LIVES PER GAME:
LIVES Sw. 28 Sw. 29
--------------------------
3 OFF OFF *
4 ON OFF
5 OFF ON
6 ON ON
ELIMINATES
HANGING SCENE DIP Sw. 30
------------------------------
YES ON *
NO OFF
COIN SWITCH SETTINGS:
SWITCHES CREDITS COINS
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20 21 (LF CHUTE)
24 25 (RT CHUTE)
OFF OFF 1 1 *
ON OFF 1 2
OFF ON 1 3
ON ON 1 4
If both coin chutes are adjusted the same
for multiple coins, credits will increase
as if dropped in the same chute.
DISPLAY SCORE &
LIVES OVER
ANIMATION DIP Sw. 32
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YES ON *
NO OFF
*ACTION/STICK*
HINTS ON DIP Sw. 33
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YES ON *
NO OFF
This hint tells player if next move is
an action button or joystick move.
Should be used when game first set
and players are not yet familiar with
the game.
*SHOULD HAVE HINT* Sw. 34 35
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NEVER OFF OFF
1 ON OFF
2 OFF ON *
3 ON ON
In this mode, a hint telling player what
he should have done appears after the 1st,
2nd or 3rd time the player fails at move
or not at all. Operator may want players
to know mistakes so not frustrated in
learning game. Later this hint should
be set to "NEVER".
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