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-------------------------------------------------------------------------------
|                                 BOSCONIAN                                   |
|                           Option Switch Settings                            |
|-----------------------------------------------------------------------------|
|                               DIP Switch 6K                                 |
|-----------------------------------------------------------------------------|
|  Coins per credit:                | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|-----------------------------------|-----------------------------------------|
| Free Play                         | On   On   On                            |
| 4 coins   1 credit                | Off  On   On                            |
| 3 coins   1 credit                | On   Off  On                            |
| 2 coins   1 credit                | Off  Off  On                            |
| 2 coins   3 credit                | On   On   Off                           |
| 1 coins   3 credit                | Off  On   Off                           |
| 1 coins   2 credit                | On   Off  Off                           |
| 1 coins   1 credit                | Off  Off  Off                           |
|-----------------------------------------------------------------------------|
|  Bonus ships awarded at the following point values:                         |
|                                                                             |
| Began with 1,    Began with                                                 |
| 2 or 3 fighters  5 fighters       | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|-----------------------------------|-----------------------------------------|
| 1st ship   20000 1st ship   30000 |                                         |
| 2nd ship   70000 2nd ship  120000 |                On   On   Off            |
| and every  70000                  |                                         |
|-----------------------------------------------------------------------------|
| 1st ship   15000 1st ship   20000 |                                         |
| 2nd ship   50000 2nd ship   70000 |                On   Off  On             |
| and every  50000                  |                                         |
|-----------------------------------------------------------------------------|
| 1st ship   15000 1st ship   30000 |                                         |
| 2nd ship   50000 2nd ship  100000 |                On   Off  Off            |
|                  and every 100000 |                                         |
|-----------------------------------------------------------------------------|
| 1st ship   10000 1st ship   15000 |                                         |
| 2nd ship   50000 2nd ship   70000 |                Off  On   On             |
| and every  50000                  |                                         |
|-----------------------------------------------------------------------------|
| 1st ship   40000 1st ship   30000 |                                         |
| 2nd ship  100000 2nd ship   80000 |                Off  On   Off            |
| and every 100000 and every  80000 |                                         |
|-----------------------------------------------------------------------------|
| 1st ship   15000 1st ship   20000 |                                         |
| 2nd ship   70000 2nd ship  100000 |                Off  Off  On             |
| and every  70000                  |                                         |
|-----------------------------------------------------------------------------|
| 1st ship   20000 1st ship   30000 |                                         |
| 2nd ship   70000 2nd ship  120000 |                Off  Off  Off            |
|                  and every 120000 |                                         |
|-----------------------------------------------------------------------------|
|      No bonus ships given         |                On   On   On             |
|       with this setting           |                                         |
|-----------------------------------------------------------------------------|
|  Determines number of space fighters player begins game with:               |
|-----------------------------------|-----------------------------------------|
|         1 space fighter           |                               On   On   |
|         2 space fighters          |                               Off  On   |
|         3 space fighters          |                               On   Off  |
|         5 space fighters          |                               Off  Off  |
|-----------------------------------------------------------------------------|
 
-------------------------------------------------------------------------------
|                                 BOSCONIAN                                   |
|                           Option Switch Settings                            |
|-----------------------------------------------------------------------------|
|                               DIP Switch 6J                                 |
|-----------------------------------------------------------------------------|
|                                   | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|-----------------------------------|-----------------------------------------|
|           1 Player Game           |                                         |
| Press the <1 player> start button |                                         |
|       1, 2, 3 or 5 fighters       |                                         |
|-----------------------------------| Off                           Not       |
|           2 Player Game           |                               Used      |
|    Press the <2 player> button    |                                         |
|   2, 3, 4 or 5 fighters *each*    |                                         |
|-----------------------------------|-----------------------------------------|
|           1 Player Game           |                                         |
|    Press the <1 player> button    |                                         |
|       1, 2, 3 or 5 fighters       |                                         |
|-----------------------------------| On                            Not       |
|           1 Player Game           |                               Used      |
|    with 3, 5, 7 or 11 fighters    |                                         |
| Press the <2 player> start button |                                         |
|-----------------------------------|-----------------------------------------|
|  Difficulty level settings - "B" is the easiest and "C" is                  |
|     the most difficult:                                                     |
|                                   | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|-----------------------------------|-----------------------------------------|
| Rank "A" - Standard level of      |      Off  Off                 Not       |
|               Difficulty          |                               Used      |
| Rank "B" - Easiest level of       |      Off  On                  Not       |
|               Difficulty          |                               Used      |
| Rank "C" - Hardest level of       |      On   Off                 Not       |
|               Difficulty          |                               Used      |
| Rank "Auto" - (Measures player's  |      On   On                  Not       |
|               skill level)        |                               Used      |
|-----------------------------------------------------------------------------|
|                                   | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|-----------------------------------|-----------------------------------------|
| No game continuation feature      |                On             Not       |
| Player(s) may continue game from  |                Off            Used      |
| present round after last ship has |                                         |
| been destroyed.  This costs add-  |                                         |
| itional credits.  Player(s) scores|                                         |
| are returned to zero - "0"        |                                         |
|-----------------------------------|-----------------------------------------|
| Game provides sound in            |                     On        Not       |
|    *attract* mode                 |                               Used      |
| Game does not provide sound in    |                     Off       Not       |
|    *attract* mode                 |                               Used      |
|-----------------------------------|-----------------------------------------|
| Freeze video (Monitor presentation|                          On   Not       |
| stops moving)                     |                               Used      |
| Monitor operates normally         |                          Off  Not       |
|                                   |                               Used      |
|-----------------------------------------------------------------------------|
|  Coin counter:                    | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 |
|-----------------------------------|-----------------------------------------|
| One way                           |                               Not  On   |
| Two way                           |                               Used Off  |
|-----------------------------------------------------------------------------|
| NOTE: Switch number 6J-7 is not used and should always remain in the "off"  |
|   position                                                                  |
|-----------------------------------------------------------------------------|

Self-Test Mode
--------------
The Self-Test mode is a special mode for checking the game switches and
computer functions.  It is the easiest and best way to check for proper
operation of the entire game.

   NOTE: Putting the game into Self-Test will cause it to erase any
   credits shown at the lower left corner of the screen from its memory.

You may begin a Self-Test at any time by sliding the Self-Test switch
to the "ON" position after the power to the game is on.  Test switch is
located inside the coin door under coin meter.  When this is done, the
game will react as follows:

1) First, you will see a moving multicolored pattern appear on the
screen.

2) Immediately following this, a rightside up test display is shown on
the monitor screen.  This will remain until you set the Self-Test switch
back to the "OFF" position.  The test display is shown below.

   RAM OK (or a number and a letter, i.e., 1L, 3H, etc.)
   ROM OK (or a number, i.e. 0, 2, etc.)
   UPRIGHT (or TABLE)
   1 COIN  1 CREDIT (*)
   3 SHIPS (*)
   RANK A (*)
   SOUND 00 (01, 02, ..., 19)
   1ST BONUS  20000 PTS (*)
   2ND BONUS  70000 PTS (*)
   AND EVERY  70000 PTS (*)

* = switch selectable

3) If a bad ROM or RAM chip is found by the game's internal check
system during the Self-Test, the game indicates this to you by
showing the location code of the bad chip(s) in place of the letters
"OK".  The table below translates the chip location codes into actual
positions on either the Video or CPU PC Boards.

                        RAM/ROM Tests
                        --------------

   Display                   Description
   RAM OK     All RAMs are good.
   RAM 1L     RAM located on CPU PC board at location 2N is bad.
   RAM 1H     RAM located on CPU PC board at location 2N is bad.
   RAM 2L     RAM located on CPU PC board at location 2N is bad.
   RAM 2H     RAM located on CPU PC board at location 2N is bad.
   RAM 3L     RAM located on Video PC board at location 1E is bad.
   RAM 3H     RAM located on Video PC board at location 1E is bad.
   RAM 4L     RAM located on Video PC board at location 1E is bad.
   RAM 4H     RAM located on Video PC board at location 1E is bad.
   RAM 5L     RAM located on Video PC board at location 1H is bad.
   RAM 5H     RAM located on Video PC board at location 1H is bad.
   RAM 6L     RAM located on Video PC board at location 1H is bad.
   RAM 6H     RAM located on Video PC board at location 1H is bad.

   ROM OK     All ROMs are good.
   ROM 0      ROM located on CPU PC board at location 3N is bad.
   ROM 1      ROM located on CPU PC board at location 3M is bad.
   ROM 2      ROM located on CPU PC board at location 3L is bad.
   ROM 3      ROM located on CPU PC board at location 3K is bad.
   ROM 4      ROM located on CPU PC board at location 3J is bad.
   ROM 5      ROM located on CPU PC board at location 3H is bad.
   ROM 6      ROM located on CPU PC board at location 3E is bad.

4) "RANK" is a difficulty setting, with "RANK B" being the *least*
difficult level of play and "RANK C" being the *most* difficult
level of play.  "RANK AUTO" measures the player's skill level and
progressively gets harder as the player gets better.

5) To check "SOUND" (the game has 20 different sounds):
   a) Move the controller to the right momentarily and release
   it.  "SOUND" number changes from "00" to "01" and you hear
   sound "01".
   b) Press any button or activate the coin switches and sound
   "01" will change to sound "01" and sound "02" is heard.
   c) Repeat step b) with a different button or switch, etc.,
   and cycle through all the sounds.

6) To check your game function switches and buttons (coin counter
switches, FIRE button, 1 PLAYER and 2 PLAYER buttons): activate
each one while the game is in Self-Test mode.  You should hear a
different game sound for each activation.  If you do not hear it,
the switch/button is either not working, miswired, or disconnected.
Check it out thoroughly.

7) When finished with the Self-Test mode, slide the Self-Test
switch back to the "OFF" position.
   a) A cross hatch pattern appears on the monitor screen for
   about 2 seconds.
   b) If you wish to keep this test pattern on the monitor
   screen for further use, slide Self-Test switch back to the
   "ON" position *after* the cross hatch appears and *before*
   it disappears.
   c) When finished with the cross hatch patternn, set the Self-
   Test switch to the "OFF" position.
   d) Normal game functions will now return to the monitor screen.

 


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