Berserk
Stern Electronics, 1980
Berzerk
Option Switch Settings
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Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos
DIP switches.
1 2 3 4 5 6 7 8 Option
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Location F2 (#3-6 not used)
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On On Signature Analysis mode
On Extra man at 5,000
On Extra man at 10,000
Location F3 (#3-6 not used)
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On Switch test
On Crosshatch pattern
Off Off English coinage
Off On French coinage
On Off German coinage
On On Spanish coinage
Location F4,F5,F6 (#4-8 not used)
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Off Off Off Off 1 Coin 1 Credit
On Off Off Off 1 Coin 2 Credits
Off On Off Off 1 Coin 3 Credits
On On Off Off 1 Coin 4 Credits
Off Off On Off 1 Coin 5 Credits
On Off On Off 1 Coin 6 Credits
Off On On Off 1 Coin 7 Credits
On On On Off 1 Coin 10 Credits
Off Off Off On 1 Coin 14 Credits
On Off Off On 2 Coins 1 Credit
Off On Off On 2 Coins 3 Credits
On On Off On 2 Coins 5 Credits
Off Off On On 2 Coins 7 Credits
On Off On On 4 Coins 3 Credits
Off On On On 4 Coins 5 Credits
On On On On 4 Coins 7 Credits
Note: F4 controls coin mech #1, F5 controls coin mech #2 and F6 controls #3.
Miscellaneous Notes
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The game switches are also numbered from 1 to 40. Bank F2 switch #1 is
switch #1. Bank F3 switch #1 is switch #9. Bank F4 switch #1 is switch #17,
and so on.
Signature Analysis Mode
-----------------------
See the "Stern Video System 1000 Signature Analysis Manual".
Switch Test
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Displays open or closed position for each DIP switch or Game switch.
You do not have to power the game off and back on to see the switch test.
Set switch #9 (Bank F3, switch #1) to ON and press the RESET button (switch
#1 located at F1 on the ZPU-1000 board).
The monitor will display the off ("O" on the monitor) and on ("#" on the
monitor) status of the 40 ZPU DIP switches on the upper chart and the
open/closed status of all game switches (buttons/joystick/coin mech) on
the lower VFB switches chart.
You can test DIP switches and control switches by switching them off and
observing whether they show up as off in the monitor chart.
To return the game to normal operation, turn switch #9 OFF and press the
RESET (SW #1) button on the ZPU board.
Here is a diagram of the charts you will observe on the screen:
ZPU Switch Status
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|1 |2 |3 |4 |5 |6 |7 |8 |
|Normally|Normally| | | | |On for |On for | Bank
|OFF |OFF | | | | |Extra |Extra | F2
|On for | On for | | | | |Man at |Man at |
|SA tests|SA tests| | | | |5,000 |10,000 |
|--------+--------+--------+--------+--------+--------+--------+--------|
|9 |10 |11 |12 |13 |14 |15 |16 |
|On for |On for | | | | |Coinage |Coinage | Bank
|this |Cross- | | | | | | | F3
|display |hatch | | | | | | |
|+ RESET | | | | | | | |
|--------+--------+--------+--------+--------+--------+--------+--------|
|17 |18 |19 |20 |21 |22 |23 |24 |
| ------- Coin Mech #1 ------- | | | | | Bank
| | | | | | F4
| | | | | |
| | | | | |
|--------+--------+--------+--------+--------+--------+--------+--------|
|25 |26 |27 |28 |29 |30 |31 |32 |
| ------- Coin Mech #2 ------- | | | | | Bank
| | | | | | F5
| | | | | |
| | | | | |
|--------+--------+--------+--------+--------+--------+--------+--------|
|33 |34 |35 |36 |37 |38 |39 |40 |
| ------- Coin Mech #3 ------- | | | | | Bank
| | | | | | F6
| | | | | |
| | | | | |
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VFB Switch Status
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| | | | | | | | |
|On when |On when |On when |On when |On when | | | |
|joystick|joystick|joystick|joystick|fire | | | |
|left |right |up |down |pressed | | | |
| | | | | | | | |
|--------+--------+--------+--------+--------+--------+--------+--------|
| | | | | | | | |
|On when |On when | | | |On if |On if |On if |
|start 1 |start 2 | | | |coin |coin |coin |
|player |player | | | |mech #3 |mech #2 |mech #1 |
|pressed |pressed | | | |closed |closed *|closed |
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* = if used
Crosshatch Pattern
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Used for monitor setup. Pushing the fire button will cause a red screen to
check purity. Pushing the fire button again will cause a return to the
crosshatch pattern.
Bookkeeping
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Inside the coin door is the BMDS (Bookkeeping Monitor Display Switch).
Depressing this switch one time initiates this function. The first book-
keeping function to appear on the monitor is number of credits (*Green).
To delete from memory, press either fire button. Depressing BMDS one more
time will advance the bookkeeping up (*Blue), and the second bookkeeping
function (total coins through coin mech #1) will be displayed on the bottom
(*Green). To delete from memory press either fire button. The previous
bookkeeping functions will remain on the screen (*Blue) and the new
function will appear on the bottom (*Green). Bottom function can be
deleted from memory. Following is a complete list of bookkeeping functions.
* = Color of display if color monitor is used.
Function Description
1) Credits Total Credit 00
2) Chute #1 (Left) Total Coins 00000000
3) Chute #2 (Center) Total Coins 00000000
4) Chute #3 (Right) Total Coins 00000000
5) Plays Total Number of Plays 000000
6) Score Accumulated Score 000000000000
7) Time Played Total Amount of Time
Played (in seconds) 000000000000
8) High Score High Score to Date 000000
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